Atari Jaguar – Cannon Fodder – Review

Nearly there with the retro reviews…

Cannon Fodder is the first Jaguar title from Virgin. Having been released on just about every other platform, it needs no introduction. When you first start the game, you are treated to a bouncy theme song that is rather reminiscent of Ace of Bass. Press the fire button and the action begins.

The game consists of 24 missions, each with up to 6 phases. Once each mission has been completed, you can save your current position. With so many missions to get through, this is pretty much an essential. Each mission requires you to destroy various targets in order to finish. You start off armed with machine guns but you can bolster up your kit with grenades and bazookas that can be picked up along the way. These can be a bit hard to use in the heat of battle though, requiring you to hold button B whilst pressing button C. Each enemy is dispatched with a blood curdling variety of screams and groans and buildings explode with satisfying amounts of flame and debris, the latter sometimes landing on your head if you’re not careful.

Later missions add new features including a variety of vehicles. These are a bit tougher to kill although you always board them yourself and turn the tables on the enemy. If you’re lucky you can find the Supa Dupa Boostas which add such nice things as heat seeking missiles and bullet-proof vests to your troops.

There are five different terrain types, jungle, arctic waste, desert, moorlands and underground. Each has its own set of features and traps. The enemy comes in different varieties too. It can be a bit embarrassing to pick on a single enemy with your team, only to find he’s armed with a bazooka or grenades.

The graphics are small but detailed with lots of humour as dead bodies bounce around, exploding trees fly across the screen and at the end of each level, your victorious troops jump up and down.

The sound is excellent from the intro tune to the various background noises of trickling water, howling wind and jungle sounds. The graphics however seem to be unchanged from the computer versions. The shading is fairly course with few colours being used. Even the ray-traced stills look like they haven’t been updated. The Jaguar is capable of much better than this and it’s a pity Virgin didn’t see fit to get the graphics improved for this release.

I found the controls a bit tricky at first. I think this game is more suited to a mouse. After half an hour or so though I found it much better though. The only time it got frustrating was when the troops get stuck behind an obstacle and you have to fiddle about trying to get the right angle to free them again.

Where this game really scores though is in the ‘just one more go’ stakes. Every time you die, you KNOW you can do better next time. Each level adds new features and when trip wires blow you up, you just have to try again and again until you find the best way to complete it.


Cannon Fodder won’t get top marks for its graphics but when it comes to sheer addictive gameplay, it’s a thoroughbred. This isn’t a game to show your jaguar off to your friends with but it will certainly give you many hours of good plain fun and in the end, that’s what it’s all about.

Product Name: Cannon Fodder
Publisher:         Virgin Interactive Entertainment (Europe) Ltd.
RRP:                 £49.99

Score               7 out of 10

Atari Jaguar – Defender 2K- Review

Yet more Retro goodness although rereading this, not one of my better reviews. Pretty shabby. Sorry.

Save the humans! Defender 2000 has arrived and it’s blasting time.

Once again, Jeff Minter has woven his magic to create an updated and enhanced version of the timeless arcade game Defender. There are three versions to play, Classic, Plus and 2000.

For those who aren’t old enough to remember the original, Defender has you controlling a ship that flies over a scrolling landscape protecting humans from invading nasties. There are several kinds of enemies. The main ones are landers that steal humans and use them to turn into mutants which are faster deadlier versions of landers. Other targets includes ones that break into swarmers when blasted. These are small,fast and very hard to shoot. You can either be shot or collide with trails left by certain invaders. Each level has a fixed number of enemies and when they’ve all been destoyed you get a bonus for your remaining humans. Your basic weapons are a laser and smart-bombs that destroy everything currently on screen. You get an extra life and smart-bomb every 10,000 points. If all the humans are lost then the planet explodes. It’s then wall to wall mayhem as you get attacked from all sides. The action is fast and exciting. On later levels the adrenaline really starts pumping. In my opinion, Defender is probably one of the finest games ever designed. Atari brought in the original designer and coder of the arcade version, Eugene Jarvis for final approval and he was very happy with the conversion.

Starting with the Classic version, this is a near as dammit perfect copy. The sounds effects are sampled straight from the original game. The game plays and feels just like the arcade version in almost all respects. I couldn’t find a real arcade machine to check but the end of wave graphics did seem a little different though.

The Plus version adds updated graphics with detailed, shaded sprites. The ground features some psychedelic swirling colours that only Mr Minter could provide. Finally, there are some power-ups to enhance your weaponry. This too is very playable.

Last and unfortunately least comes the 2000 mode. Whereas Tempest 2000 was a superb variation, Defender 2000 sadly doesn’t cut it. The graphics are just far too fast. The background is completely different and it’s quite hard to keep track of where you are and what’s going on. The scrolling is rough and leaps along in quite large jumps. There are some nice bonus items to collect to help make your ship a bit more powerful though. Despite many attempts at playing this version, I found it more a case of luck that skill when achieving a high score.

Each flavour of Defender has its own high score. The high score letters have those Minter sparkling trails as you add your name. There are some nicely drawn static screens too.

Another plus is some excellent techno music that’s even better than that in Tempest 2000. Crank up that volume and enjoy!

Defender 2000 has a lot to live up to after Tempest 2000. If you want an almost perfect copy of original Defender then this game is a must. The Plus version is a bonus and in some ways can be more fun to play. However, the star of the show, Defender 2000 is really just a case of ‘nice try’.

The bottom line for me though is that when I send this review cart back to Atari, I’m going to go straight down the shops to buy my own copy, just for playing Classic Defender.

Product Name: Defender 2000
Publisher:         Atari.
Telephone:        01753 xxxxxx
RRP:                £49.99

Pros:                Classic version. Sound effects, Music.
Cons:               2000 mode too hard.

Score 7

Concert Tickets – Too Expensive?

Might as well start the year with a moan.

I was reading Mojo magazine (as you do) and noticed a ticket stub for a King Crimson gig from 1972 with the price showing as £1. A quick calculation shows this is the equivalent of £10 in 2012 money. I then cast my mind back to the Gary Numan Wembley gigs in 1981 – A fiver back then. That means £20 today or if you take into account the fact he famously subsidised every ticket to stop the fans being fleeced for the large venue, about £24 each.

Now, I’m pretty sure I’ve not paid much less than £50 for any semi-decent band in recent years (to be fair, smaller bands can still be seen for much less but I’m talking about the bigger ones here) and have had to pass on a few who wanted £100+ which was beyond my reach. So why the huge increase?

Two main culprits keep cropping up. Firstly, the rise of Ticketmaster who realised how much can be made just selling tickets. You know when they add an extra £5 to the price to allow you to print the ticket at home, something is pretty rotten. It’s now assumed that any ticket you buy wil pick up a whole raft of extra charges out of all kilter to the actual cost of providing them. Yes, I expect them to make a profit too but c’mon!

Another more interesting view is that there has been a shift from artists making their money via album/single sales to gigs. Given the high levels of piracy, smaller income from aggresive licencing deals with outlets such as Google’s Play store  and Apple’s Itunes plus the tiny residuals they get from Spotify and the like, this does make sense.

A Concert ticket breakdown from 2011 showed an average $70 dollar ticket netting $41 for the artist with the rest made up mainly from additional fees ($14) and the cost of putting on the show ($11.50).

Certainly, it’s a given these days that any half decent band will be expected to put on a major light show plus other sundry gimicks and that does cost money. That said, Numan did manage the epic Wembley gigs for the equivalent of £20.

On balance, it looks to me that the bulk of the increase does seem to lie with the artist shifting their income streams from CDs/Vinyl to gigs. Given that most CDs are a fiver and often less, especially as downloads compared to the £15 they hit at one point, this doesn’t seem entirely unfair. It would certainly be interesting to see some stats on how a band like say U2 derive their income now compared to 20 years ago. Sales of music via download show a healthy year on year increase but the prices are lower and the percentage going to the band is lower too.

Welcome to the modern world then, cheap music as downloads (played on tinny mobile phones or iPods but I’ll save that one for another day) but if you want to see it live, be prepared to have deep pockets.


Atari Jaguar – Dragon The Bruce Lee Story – Review

You’ve seen the film, now play the game. Are you worthy to be a master of the martial arts?

I have to lay my cards on the table. I’m no great lover of beat-em-ups. They’re one of the biggest movers of the games world though and have been for some time. With Virtua Fighter and Mortal Kombat as its rivals, how does Dragon shape up?

Dragon has several different modes of play. As a single player you can choose to follow the plot of the film or just take on the computer for some serious fighting. Two player options include human versus human and two humans versus a computer controlled player. You can also choose from five difficulty levels and three speeds. It’s a brave fighter who tried tough and manic mode.

You control Bruce against the various enemy fighters. The gameplay is the usual frantic hammering of buttons and joypad bashing. There are several modes of combat controlled by your Chi rating. Each successful hit boosts your Chi and each failure reduces it. When your Chi is high enough, you get access to different sets of moves. You also have to keep an eye on your energy level as each hit you take reduces your strength. Luckily, death isn’t always permanent and if your killed, you get a chance to reprieve yourself in one last fight for the right to return again.

There are a total of ten locations, each with a progressively tougher opponent culminating in the Graveyard where you meet the Phantom who was said to be the cause of the real Bruce Lee’s death. One location, the Long Beach Stadium adds an extra twist, you only get 60 seconds to defeat your opponent.

There are so many moves in this game that it would take a serious amount of practice to even remember them all, let alone use them effectively. I counted 39 in total! Luckily, most are a combination of the A, B, C and option buttons which makes it a bit easier in the heat of the battle. Which moves are available depends on the distance between you and your enemy. The manual recommends that you practice in two player mode but with no second player until you get used to the myriad of punches, kicks and throws. A few rounds of this and I was starting to get quite proficient at head stomps. Very satisfying.

The graphics are all hand drawn which in these days of digitised fighters in games like Mortal Kombat, is a bit of a mistake. The backgrounds are nicely drawn but nothing to get excited about. The animation is good enough. By current standards, Dragon is a bit of a letdown in this department. The sound is more of the same with adequate noises and tunes. The high scores and game settings are saved but you can’t save your current position in the story.

A nice touch is a short one page resume of Bruce Lee’s life until his premature demise at 32. I wonder if they’ll ever find out how he really died?

Dragon would have been a great game if it was released a couple of years ago. As it stands, it just can’t keep up with the current crop of beat-em-ups on other machines. It doesn’t even have the extreme violence of Kasumi Ninja to give it an edge. Mortal Kombat III is on the way for the Jaguar though so hopefully we’ll soon have a quality combat title to boast about.

Product Name: Dragon The Bruce Lee Story
Publisher:          Atari.
Telephone:         01753 xxxxxx
RRP:                  £49.99

Pros: Lots of moves. Chi feature.
Cons: Average graphics and sound. No game save.

Score 5

Atari Jaguar – Flashback – Review

Is Flashback more than a flash in the pan for the Jaguar? Iain Laskey regains his memory and reports back.

Flashback is US Gold’s first Jaguar release. Unfortunately they have decided to debut with a title that has been and gone on just about every other platform. With the game now a budget title for many other systems, is it worth the full price on Jaguar?

Flashback is a kind of graphic adventure albeit a fairly simple one. You have seven levels of running, jumping, shooting and general exploring to do as you attempt to get your memory returned. I found the gameplay to be intensely frustrating. A lot of tasks boil down to precise timing for a leap or shot at an enemy and if you get it wrong you have to start again from the last save point. You cannot save the game at any place other than the predesignated save points and these are far too few. Flashback does have a curiously addictive quality though. I found myself tearing out my hair in annoyance but still trying again and again to complete each stage.

The graphics wouldn’t look out of place on a SNES and US Gold really could’ve done something to improve them. One of the games original selling points was its use of rotoscoped graphics and these do work well with some very realistic animation of the main characters. However, the overall look is less than stunning. To be fair, they have packed the cartridge with lots of very different looking levels. At fixed points you also get movie sequences to help tell the story as it unfolds.

If you like this kind of game then I’d recommend trying it before you buy. It’s not terrible but then it’s not particularly good either. Far too many Jaguar developers are taking the easy route when porting games and the console deserves and can do much better than this.

Product Name: Flashback
Publisher:         US Gold
Telephone:        0121 xxx xxxx
RRP:                £39.99

Pros: Lots to do.
Cons: Basic graphics, frustrating gameplay

Score 5


Atari Jaguar – Hoverstrike – Review

Hoverstrike adds a new twist to computer gaming. This time you have to save the human race by taking on the Terrakian pirates in an armoured hovercraft!

Hoverstrike puts you in the seat of a state of the art military hovercraft. Only you can defeat the Terrakian pirates with your firepower and cunning. Your task is to launch a pre-emptive strike in front of the main Federation armada, knocking out as much of the enemy as possible.

Hoverstrike follows the standard formula of having to complete various missions. Each one is based on certain terrain types such as water, ice or dessert. After the short mission brief, a quick animated scene shows your craft being dropped by a mothership. At this point the mayhem begins. This game is fast and furious. As soon as your hovercraft touches down, tanks, aircraft and other assorted  nasties start to attack.

It takes a little while to get the hang of the controls. Your hovercraft behaves just like a real one. If you’re flying forward and then turn, you don’t suddenly change direction, instead you start to slide sideways, gently changing direction as you do so. You can either fly this way or use the brakes to fly in a go-stop-turn-go kind of way.

Your main weapon is your photon blaster. Depending on the mission and what items you come across during the game, you can also have different missiles, mortars and flares. Your craft has a targeting system that can lock on to the nearest enemy allowing you to fire off guided missiles without having to worry too much about your accuracy.

Your hovercraft is equiped with a radar which shows primary targets, enemies and bonus items in different colours. This helps enormously. Your cockpit also shows fuel and shields.

Once each set of missions is completed, you move onto the next level and a new set of missions. The first ones are quite straightforward but even on level 2 you have some quite tricky fighting to do and it only gets harder.

You can just play this game like a standard shoot-em-up but you won’t get far. Once past the early levels, you have to start using your head as well as your trigger finger. Some missions are virtually impossible unless you make strategic use of the terrain, dodging around hills and hiding in valleys, ready to ambush your target.

The graphics are a mixed bag. On the plus side, everything is fully texture mapped. Some of the enemy vehicles and targets are beautifully rendered and look very convincing. The night time missions use shading to great effect creating an eerie sensation as you fly along in almost total darkness. On the downside, the frame rate, whilst very fast, is also very choppy. As you manoeuvre your hovercraft, it is all too easy to become disorientated as the walls and sky jerk about in a rapid succession of totally different views.

The sound is adequate. The in-game effects are basic and the music is good enough but overall, Hoverstrke is rather weak in this department.

There is only one game save and this has to be made when each mission has been finished. When you start the game, you have a choice of a new game or returning to the save.

Hoverstrike has some nice touches. The texture mapping is good and the pace is energetic, a bit like Cybermorph on speed. Unfortunately, the poor sound and sometimes choppy animation detract from what could have been a much better game. Try before you buy.

Product Name:    Hoverstrike
Publisher:            Atari
Telephone:          01753 xxxxxx
RRP:                  £49.99

Pros:        Excellent rendered graphics. Fast and fun.
Cons:          Average sound and a little repetitive after the first few missions.
Score         6

Atari Jaguar – Iron Soldier – Review

Finshed AvP and looking for a great new game to show off your Jaguar? Iron Soldier could be just what your looking for.

Iron Soldier puts you in charge of a forty-two foot high robot known as an IS or Iron Soldier. That alone is a tempting start. Your job is to defeat the Iron Fist Corporation who have conquered all the world’s governments with a military dictatorship. Your robot has been captured from the enemy and with it rests the hopes of the resistance movement.

The aim of the game is to complete sixteen missions. Each mission requires you to destroy a target or penetrate enemy positions  At the start of each one, you have to equip your IS with the various weapons you will need to complete the task. These range from assault rifles and grenades through to the ultimate weapon, a cruise missile.

Once the game begins, you can start blasting your way around. The main enemies are tanks and helicopters and these can be easily dispatched  with a quick shot of your guns. More advanced missions introduce super-tanks, planes and other nasties which are harder to deal with.

You can tread on tanks that get too close or punch buildings until they collapse, often revealing hidden ammo or new weapons which can be picked up. Later missions can be very tough unless these newer weapons have been found so it’s well worth doing some serious demolition to the cities as you wander about.

The various buildings have different properties. The fuel tanks have to be treated carefully as shooting one can create a chain explosion, damaging your IS. The Control Towers have to be destroyed quickly as they help to co-ordinate the enemy.

Unlike other weapons, the cruise missile has to be controlled all the way to the target. When fired, the screen changes to show the view from just behind the missile as it flies along. You have to guide it around buildings and other obstacles to the target. You can even fly around yourself if you want.

The graphics are impressive with a good sense of 3D. As you walk, you can look around  to see what’s going on. You can even look down to admire those iron legs stomping about on the enemy. The explosions are excellent with a mixture of huge flaming blasts and big chunks of debris flying about. On later levels it’s well worth just getting a big set of guns and shooting the place up to see the spectacular carnage.

The helicopters and tanks are particularly well done with texture mapped surfaces that look very realistic. Some of the buildings have excellent shading that shows off the Jaguar’s huge palette of colours to good effect.

The sound matches up to the graphics with a range of suitable moody tunes and good sound effects. In case you can’t wait to hear the tunes for later missions, the options screen lets you play them all.

Unlike many Jaguar games, the delay as each mission ‘loads’ in minimal. The game remembers which missions have been completed and any new weapons you have found. To round off the package, you get a joypad overlay. The manual has a replica of this for photocopying in case the original gets mislaid. Nice one, Atari!

Atari have a winner on their hands with Iron Soldier. It’s great fun to play and the missions often require some serious thinking rather than brute destructive power to complete them. The graphics and sound are well up to scratch too. This is the sort of game the Jaguar was designed for.

Product Name:    Iron Soldier
Publisher:            Atari.
Telephone:           01753 xxxxxx
RRP:                   £49.99

Pros:  Great graphics, great gameplay.
Cons: A few more missions wouldn’t go amis.
Score 8

Atari Jaguar – Power Drive Rally – Review

(Another ST Review article from days gone bye)

Power Drive Rally steers its way on to the Jaguar. Iain Laskey puts on his crash helmet and gives it a spin.

Time Warner Interactive have finally arrived on the Jaguar scene with their first title, Power Drive Rally. This is an enhanced version of the title Power Drive that was released on the SNES and PC some time back.

I must admit to have been expecting another average game having played it briefly some months back. How wrong could I have been! This game has obviously had a lot of effort spent on it and now oozes playability and great attention to detail.

Power Drive Rally starts you off with a choice of 2 standard cars. From here you go through 48 different races in a bid to complete the rally. At each stage, you need to perform a qualifier race before going up against the computer controlled car. If you complete the race in the given time, you win cash. If you’re first, you get a bonus. If you lose you have to pay again to race. The object of the game is not to run out of cash. If you do then it’s all over.

After each race you have to spend your precious winnings on repairs to your car. After several races you can upgrade to a better model, funds permitting. Periodically you get put through a skill test which involves reversing, stopping on lines and finding your way through a circle of cones within a given time. This is easy the first few times but soon gets much harder. By level 20 onwards, trying to turn tight circles in snow becomes a real test of your control and when every cone you hit loses you 15 seconds, it can become a bit frustrating too. However, it does have that ‘just-one-more-go’ factor that keeps dragging you back for more.

The various courses are set in different countries. Weather conditions from dry to snow along with day or night racing all help to add to the atmosphere. If you’re unlucky enough to be driving past water when lightning strikes, the flash can really dazzle you. In addition, the roads often contain obstacles that can be steered around or tackled head on. It’s great fun to see your car bounce through the air after hitting some rocks.

The control of the car is excellent. You can make full use of the different conditions to skid and slide around corners. The dynamics are spot on and it feels very realistic when driving. Each type of car has genuinely different driving characteristics and needs to be learned to get the best from it.

During each race, your navigator barks out the directions such as ‘right 90’ and ‘left hairpin’ to warn you of the track ahead. The computer controlled car is fairly easy to keep up with initially but gets much more proficient later in the game and becomes extremely hard to beat but never so hard as to put you off.

Power Drive Rally is full of wonderful little details such as the tracks left by the cars, tinkles of broken headlights when you catch barriers and changing engine pitch inside tunnels. Reversing lights come on to help you during those delicate backwards manoeuvres.

The graphics are nicely detailed and well animated. The cars and other objects cast realistic shadows. The sky is reflected in water and the reflections moves as you do. The tunes complement the game well. The spot sound effects as well as the navigators voice are all clear.

There are very few Jaguar games that I would consider essential purchases but Power Drive Rally is one of them. The whole game feels very polished and is great fun to play. After what has been far too long, the Jaguar is finally getting games worthy of its power.

Product Name:    Power Drive Rally
Publisher:            Time Warner Interactive
Telephone:           01604 xxxxxx
RRP:                   £49.99

Pros: Loads of tracks, speech, attention to detail, realistic dynamics.
Cons: Can be frustrating, only one opponent.
Score 9

Atari Jaguar – Pinball Fantasies – Review

If Pinball be the food of love, play on. Iain Laskey plays with his silver balls.

Pinball Fantasies is another of the increasing flow of 3rd party games for the Jaguar. A familiar game to owners of other systems, how does the Jaguar version shape up?

Pinball Fantasies on the Jaguar has been uprated with 32,000 colours and user customisation producing what is claimed to be the best version yet.

There are four different tables each with a very distinct flavour and style of play. Up to 8 players can compete at once which can make for great fun when you have a bunch of friends playing together.

The gameplay is generally good. Most of the tables are great fun and very addictive. The action does seem a little slow to begin with but Pinball Fantasies is more about precision play than speed. However, some of the more obscure combinations of events needed to achieve bonuses are so convoluted as to be impossible to achieve through anything other than pure luck. Stones and Bones is by far the easiest in this department and is probably the best one to start with.

The graphics are very colourful with nice detailing. Some tables look realistically ‘used’ with dented tracks and rust marks.

The main tunes are fine to start with but soon start to get repetitive. Luckily they can be switched off leaving just the sound effects which are excellently varied and clear.

The whole game is bright and breezy and should provide hours of fun for all but the most jaded gamers. If you like pinball type games, Pinball Fantasies will not disappoint you.

Product Name:    Pinball Fantasies
Publisher:            21st Century Entertainment
Telephone:           01235 xxxxxx
RRP:                    £44.99

Pros:     Four very different tables. Good audio effects. Addictive.
Cons:    Music rather grating after a while, Some bonuses are more luck than skill
Score     8

Atari Jaguar – Rayman Review

(More ST Review Jag stuff from history)

Possibly the most eagerly awaited title for the Jaguar has finally beamed onto the streets. Iain Laskey finds out if it was worth the wait.

Rayman is one of those classic ‘cute’ platform games. The object of the game is free the Electoons and ultimately free the Great Protoon in order to return Rayman’s world to harmony and vanquish Mr Dark who has caused all the chaos to start with. Initially you have very little in the way of abilities and skills. As you finish certain sections, you are rewarded with new skills and powers to help you. Some of these are permanent and some only last for that level. Unusually, you can return to previously finished screens to try them with your new abilities. A nice touch.

The gameplay is the usual platform affair with lots of jumping, climbing, crouching and walking as you explore the world. The levels are well designed and help you to get into the game gently.

The holiday doesn’t last too long though and soon you have to start to work quite a bit harder. Some enemies take quite a bit of dodging and shooting to finish them off. You can punch down berries and use them to float about on the otherwise fatal water, enabling you to reach power ups and some of the Electoons. Much use is needed of swings, moving clouds and more to complete the levels. There are hidden bonus levels which can be accessed by collecting Tings and finding the hidden Wizard. There is also a hidden breakout type game but I won’t spoil it by saying how you find it. There’s a lot of skills to be mastered in order to finish each level.

What really separates Rayman from its peers is the excellent animation. The movement of both Rayman and the various other characters is superbly done. It really is just like watching a cartoon. Tiny details abound. When you die, Rayman appears on a stage and if you continue he bows and cartwheels off stage. Deciding to stop playing results in him despondently slouching off the other side of the stage. Wonderful! There are one or two oddities though. Periodically Rayman looks at you and seems to be talking but no sound comes out. Maybe an unfinished feature?

The graphics are generally very good. With 65,000 colours, smooth scrolling and over 50 animated characters, everything just looks and feels very polished.

The controls are well chosen and perfectly balanced. The numeric pad isn’t used, only the top half of the controller is utilised. Some games are awkward to play due to the control method but everything in Rayman just feels right.

The only real criticism I can raise is regarding the music which is rather too tinkly and twee and soon starts to grate. Luckily you can turn it down. Ubisoft claim there are 45 tracks so what it lacks in quality, it makes up for in quantity. The sound effects too are adequate and plentiful but nothing fancy. The PSX version has superior sound but being a CD it should have. For a cartridge based title though Rayman doesn’t do too bad.

You can save 3 different games with your initials and a percentage counter shows you how far you have got as well as a map showing each location visited.

Rayman was first demoed almost a year ago and even then looked impressive. Since then it looks like Ubisoft have been busy fine tuning every element. It looks great and plays like a dream. Whilst it would have been almost impossible to live up to the hype, Rayman comes very close indeed. This is one of the more expensive Jaguar games but it won’t disappoint. Rush out and buy it today!

Product Name:    Rayman
Publisher:            Ubisoft
Telephone:           0181 xxx xxxx
RRP:                   £54.99

Pros: Animation, well thought out levels, addictive
Cons: Lacklustre audio.
Score 8